Sid Meier's Civilization VI

Sid Meier's Civilization VI

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More Lenses
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Type: Mod
Mod: UI
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업데이트일
1.027 MB
2017년 2월 25일 오전 1시 07분
2023년 4월 12일 오전 10시 00분
업데이트 노트 22개 (보기)

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More Lenses

설명
Introduction
The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements.

ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already included in them.

Lenses Added

Alternate Settler: With the settler lens already applied, hold CTRL. This will apply the alternate lens that highlights the radius of potential city under the cursor plot, along with overlapped plots, hills, and resources in the city range.

Builder: This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the settings panel).

City Overlap: Highlights how many cities are being overlapped from a given plot. The range for overlap can be changed from the UI. Useful to select where to place Colosseum, factory, etc.

Resource: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not. Also shows how many you own vs. global discovered amount (helpful in Monopolies mode).

Scout: Highlights goody huts on the map. Automatically applies when a scout / ranger is selected (can be disabled in the settings panel. Can also be automatically applied for all military units through the settings panel)

Naturalist: Shows possible locations where a national park can be built.

Archaeologist: Highlights artifacts and shipwrecks.

Barbarian: Highlights barbarian encampments on the map.

Wonder: Highlights natural and player made wonders.

Other UI Mods by me:
Better Trade Screen
Better Espionage Screen

Other Info
Track development here: github[github.com]
Forum Link: civfantics[forums.civfanatics.com]
인기 토론 모두 보기(15)
5
2023년 1월 14일 오전 10시 32분
Hotkeys?
so sad
4
2021년 12월 16일 오후 10시 27분
[NEW LENS REQUEST] District adjacency bonus lens
mikeysouthwell
2
2020년 10월 1일 오후 2시 46분
Turning off farm color
TheFinalChiTown
댓글 551
ASM590319 2025년 5월 23일 오후 1시 18분 
Solution for Sawmill issue with Resourceful2 mod (Max):
After original line 410 in BuilderLens_Support.lua insert a code line to correct an ID mismatch:

local improvementID = GameInfo.Improvements[improvementType].RowId - 1
if improvementID == 65 then improvementID = 64 end -- Line added
if pPlot:GetImprovementType() == improvementID then
jamesejohns9 2024년 11월 4일 오전 4시 47분 
Excellent mod;very helpful; wish there was one showing various eras of the roads and also railroads
RED 2024년 9월 23일 오후 8시 22분 
This is great, can you add a Coastal Raid Lense?
倾心 2024년 8월 28일 오전 3시 06분 
引言
这个模式的目标是在游戏中增加更多的镜头,帮助帝国管理和总体生活质量的提高。
Max 2024년 8월 10일 오전 6시 00분 
the builder lens is activating on modded jungle resources (from resourceful 2, i thknk) that already have a sawmill
Sternentier 2024년 8월 7일 오후 6시 51분 
Interesting. It must be a compatibility issue with another mod, then. Because the power lens went away as soon as I enabled this mod. Thanks for the response.
ChrisMartin 2024년 8월 6일 오후 11시 19분 
I use this mod and my power lense is just fine.
You can take a look into the mod-files yourself.
Sternentier 2024년 8월 6일 오후 5시 16분 
I have a problem where the power lens is no longer available. I seem to have isolated it to this specific mod. Does this mod have a different power lens?
MaxiTB 2024년 8월 5일 오전 5시 04분 
Hi,
the builder lense makes everything at the coast white as soon as you have the governor for fisheries. However you can only improve fields where the governor is located. So is there an option to turn of this one specific feature?
Cid 2024년 6월 12일 오전 10시 59분 
It would be nice to have the scouting lens automatically enabled for military units instead of having to go into the menu to enable it each time.