Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: UI
Taille du fichier
Publié le
Mis à jour le
1.027 MB
25 févr. 2017 à 1h07
12 avr. 2023 à 10h00
22 notes de changement ( voir )

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More Lenses

Description
Introduction
The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements.

ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already included in them.

Lenses Added

Alternate Settler: With the settler lens already applied, hold CTRL. This will apply the alternate lens that highlights the radius of potential city under the cursor plot, along with overlapped plots, hills, and resources in the city range.

Builder: This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the settings panel).

City Overlap: Highlights how many cities are being overlapped from a given plot. The range for overlap can be changed from the UI. Useful to select where to place Colosseum, factory, etc.

Resource: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not. Also shows how many you own vs. global discovered amount (helpful in Monopolies mode).

Scout: Highlights goody huts on the map. Automatically applies when a scout / ranger is selected (can be disabled in the settings panel. Can also be automatically applied for all military units through the settings panel)

Naturalist: Shows possible locations where a national park can be built.

Archaeologist: Highlights artifacts and shipwrecks.

Barbarian: Highlights barbarian encampments on the map.

Wonder: Highlights natural and player made wonders.

Other UI Mods by me:
Better Trade Screen
Better Espionage Screen

Other Info
Track development here: github[github.com]
Forum Link: civfantics[forums.civfanatics.com]
Discussions populaires Tout voir (15)
5
14 janv. 2023 à 10h32
Hotkeys?
so sad
4
16 déc. 2021 à 22h27
[NEW LENS REQUEST] District adjacency bonus lens
mikeysouthwell
2
1 oct. 2020 à 14h46
Turning off farm color
TheFinalChiTown
551 commentaires
ASM590319 23 mai à 13h18 
Solution for Sawmill issue with Resourceful2 mod (Max):
After original line 410 in BuilderLens_Support.lua insert a code line to correct an ID mismatch:

local improvementID = GameInfo.Improvements[improvementType].RowId - 1
if improvementID == 65 then improvementID = 64 end -- Line added
if pPlot:GetImprovementType() == improvementID then
jamesejohns9 4 nov. 2024 à 4h47 
Excellent mod;very helpful; wish there was one showing various eras of the roads and also railroads
RED 23 sept. 2024 à 20h22 
This is great, can you add a Coastal Raid Lense?
倾心 28 aout 2024 à 3h06 
引言
这个模式的目标是在游戏中增加更多的镜头,帮助帝国管理和总体生活质量的提高。
Max 10 aout 2024 à 6h00 
the builder lens is activating on modded jungle resources (from resourceful 2, i thknk) that already have a sawmill
Sternentier 7 aout 2024 à 18h51 
Interesting. It must be a compatibility issue with another mod, then. Because the power lens went away as soon as I enabled this mod. Thanks for the response.
ChrisMartin 6 aout 2024 à 23h19 
I use this mod and my power lense is just fine.
You can take a look into the mod-files yourself.
Sternentier 6 aout 2024 à 17h16 
I have a problem where the power lens is no longer available. I seem to have isolated it to this specific mod. Does this mod have a different power lens?
MaxiTB 5 aout 2024 à 5h04 
Hi,
the builder lense makes everything at the coast white as soon as you have the governor for fisheries. However you can only improve fields where the governor is located. So is there an option to turn of this one specific feature?
Cid 12 juin 2024 à 10h59 
It would be nice to have the scouting lens automatically enabled for military units instead of having to go into the menu to enable it each time.