XCOM 2
112 个评价
Pod Activation Preview
   
奖励
收藏
已收藏
取消收藏
UI
文件大小
发表于
更新日期
426.278 KB
2016 年 10 月 18 日 下午 12:50
2016 年 10 月 19 日 上午 11:49
4 项改动说明 ( 查看 )

订阅以下载
Pod Activation Preview

描述
Shows you whether your current movement would activate a pod.

Only calculates enemies you (as the player) have vision on before starting the move.

If so, it marks the "bad" tiles and shows your true movement path, as opposed to the displayed, smoothed one.

This hopefully prevents cases where you think you'd checked all the tiles you're moving on, but one tile was off.

Known Issues: apparently doesn't quite work due to XCOM 2' LOS not being deterministic

Overrides: None

Can be disabled and enabled at any time.
32 条留言
amazon.ng120 2020 年 7 月 12 日 下午 5:53 
Mod doesn't work perfectly. Even when I avoid the red tiles completely, the enemy spots me.
rkraiem100 2017 年 9 月 4 日 下午 4:04 
wotc support?
Mahogany 2017 年 9 月 3 日 上午 4:13 
This is absolutely the most wonderful mod ever made

Thank you :csdsmile:
Lux Manifestus 2017 年 7 月 14 日 上午 9:14 
Yes, as indicated by an orange triangle.
pintocat 2017 年 7 月 14 日 上午 9:05 
Sorry if this is stupid, but is this functionality included in Gotcha Again?
76561198049919792 2017 年 1 月 5 日 上午 2:10 
What is it doing I don't see the effect:steamhappy:
PizzaSHARK 2016 年 12 月 10 日 下午 9:05 
If you have vision of the units, the aim indicator seems to be pretty reliable to telling whether or not they'll activate - if you're hovering over a tile and it shows you'd have a shot, that generally means they'll also be able to see you.
Knut 2016 年 11 月 24 日 上午 2:46 
This mod doesn't work as intended. In my campaigns (L/I), the pods activate always 1-2 fields earlier than indicated
Game kNight Plays 2016 年 11 月 14 日 上午 3:40 
While this is very awesome and makes it easier to know if I'm about to be revealed it doesn't show all the tiles where you can get spotted. It seems that it is usually behind cover that the mod fails to show you a warning at the edge of their range?
thunderbeast 2016 年 11 月 13 日 下午 4:33 
This mod doesn't work on Controller UI. :(