151
Rezensionen
verfasst
904
Produkte
im Account

Neue Rezensionen von paimona

< 1  2  3 ... 16 >
Ergebnisse 1–10 von 151
16 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
3.5 Std. insgesamt
Shortform horror with insanely clever writing, oozing personality. Each story felt so dense in its ideas/themes/criticisms despite being presented in the form of seemingly effortless jokes, I had to play in short bursts so I could process for a bit. Just excellent
Verfasst am 13. Mai.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
41 Personen fanden diese Rezension hilfreich
5 Personen fanden diese Rezension lustig
2
1
9.7 Std. insgesamt (9.2 Std. zum Zeitpunkt der Rezension)
In a time when my country is led by several modern-day iterations of Hitler, this is exactly the kind of media I want to see. As the world fractures over immigration policies and xenophobic rhetoric, we seem to be growing more divided by the day. Where is the empathy? The understanding?

1000xRESIST, at every point in its vast timeline, explores themes tied to the diasporic experience: generational trauma, assimilation, racism, cultural identity, family expectations, cycles of power and resistance, etc. I stand mostly outside this lived reality, but works like this offer a window of understanding into these experiences. This is the type of narrative perfectly told through the lens of science fiction, Star Trek style.

The writing, dialogue, art direction, sound design, and OST are all just phenomenal. The most impressive feature of this game, to me, is the voice-acting. It's so real and genuine. It had me LOCKED IN. The characters' pain and anger and fear and disappointment feel so so real.

Fully a 10/10.
Verfasst am 12. Mai.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
42 Personen fanden diese Rezension hilfreich
4 Personen fanden diese Rezension lustig
0.0 Std. insgesamt
This game came out like 10 years ago and the main story still isn't complete, yet you can already wishlist The Long Dark 2. What kinda goofy ass balderdash is that?? The release of episode 5 has just been pushed to the end of the year -- that's a 4+ year wait. Remember when people were furious that the final episode of Life is Strange took 3 months to release instead of 2? Weren't those the days. This game went from being one of my favs to being the bane of my ♥♥♥♥♥♥♥ existence. Stop playin around already
Verfasst am 27. April.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
22 Personen fanden diese Rezension hilfreich
21 Personen fanden diese Rezension lustig
2.4 Std. insgesamt
Not me getting pissed about not finding enough room for all my ♥♥♥♥ in the man's apartment while simultaneously getting pissed about the fact that I'm ruining the sleek minimalistic vibe of his apartment with all my ♥♥♥♥♥♥ tchotchkes
Verfasst am 15. März.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
8 Personen fanden diese Rezension hilfreich
3 Personen fanden diese Rezension lustig
0.4 Std. insgesamt (0.4 Std. zum Zeitpunkt der Rezension)
It's such a vibe
Verfasst am 14. März.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
14 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
4.6 Std. insgesamt (4.1 Std. zum Zeitpunkt der Rezension)
A grisly and gruesome fairy tale and a very good piece of folk horror. I assume all the mythical creatures Olle encounters exist in Scandanavian folklore, but either way, pre-existing or fabricated, the execution of these creatures was 10/10. Though, TBH, I didn't feel fully immersed/invested until Pesta's section of the game. From the path leading to the plague-ridden village to the end of Pesta's boss fight -- the game had me in a chokehold. The rest of Bramble, however... very good, worth playing, but there was something lacking in the gameplay that had me playing in 30 minute sessions because I struggled to engage. I kind of expected this and it's not a dealbreaker, but I'm glad it was only a 4 hour experience.
Verfasst am 14. März.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
26 Personen fanden diese Rezension hilfreich
1.6 Std. insgesamt
Well. I don't know. Visually, it's a treat. Gameplay-wise, tank controls are tankier than the tankiest PS1 tank controls, which is... pretty unfun. This style of movement worked for the older survival horror games because enemies were slow and you had time to skirt around them. The enemy in this game, however, is extremely fast and kills you instantly. Compounding this issue, you only have 3 lives. Egh

I'm not sure how much longer games can get away with a cool retro aesthetic and good sound design and just blatantly rip off their predecessors without contributing anything new. These games need unique stories and interesting writing or what's the point??

I can't bring myself to give Late Homework a thumbs down because I did feel the need to see the game through to the end. I was pretty impressed by the camera angles and direction during cutscenes because yeah the basic ♥♥♥♥♥ part of me DID get enjoyment out of the aesthetics. And maybe this is why I was so disappointed by the shallowness of the game. I was floored by Hypnagogia and just expected more from this developer, I guess.
Verfasst am 13. März. Zuletzt bearbeitet am 14. März.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
21 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
1.2 Std. insgesamt
INTERESTING. Well-crafted. Intriguing. My ever-continuing search for good psychological horror remains fruitful. What's not fruitful? The job you're given in Threshold. My god, so THAT'S why there's a little mouth in the UI. But this job provides good healthcare, how lucky are we! I love a game that reminds me of the state my country is in.

The gameplay loop is shockingly immersive. There's nothing tedious, here. Every few minutes you discover a new little tidbit of information so that you can begin to put together what you're doing here, why you're here, what the hell is going on...

Not horror in the traditional sense, but if you'd like to ruminate on the future of the planet and what sorts of crapass jobs mankind will have to endure to keep everyone alive, then you'll certainly start to feel some existential dread.
Verfasst am 13. März.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
29 Personen fanden diese Rezension hilfreich
15.7 Std. insgesamt
My entire interest in Sable was dependent on the fact that the art and style of the world reminded me of Moebius's comics (Arzach, etc). On this front, it more than delivers. It's beautiful and visually well-designed.

The story is very Kiki's Delivery Service-esque. A coming-of-age exploration of the self. Go out into the world, and find out who you are. Really this just kind of means, what career does your character want to pursue? And you can choose this for Sable, based on your own interests in the game's various gameplay mechanics. Did you enjoy the climbing, the fishing, etc? This is the goal. It's a cool idea!

Your journey is meandering and directionless, which is kind of nice. Drive wherever catches your eye, interact with the environment and NPCs however you like. There's no combat, no threats. You're just vibing with the land. This game is entirely chill. Maybe TOO chill.

You have your goal, but there's no real story. No MAIN story. This would be fine, but side stories are short, and NPCs are shallow. The environmental storytelling is cool, but again is rather surface-level. I wish there was more. Is it me? Is it the writing? The game is just very BORING, to me. I felt like I had nothing to sink my teeth into. I would have loved to have seen more deeply established and compelling relationships with NPCs -- I really feel this is all that was missing.

Also, the technical issues could be frustrating at times. Rarely does calling your bike actually work. Climbing had hiccups, at times, with occasionally not being able to grab onto climbeable surfaces. When you've just spent several minutes climbing an insanely tall structure only to plummet all the way back to the bottom... well.

I also expected better bike customization options, considering your bike is a character, with a name, even. Customization Mad Max or Days Gone style. You don't even get a boost. Or anything that offers additional functions, new ways to interact with the world, whatever. Just a bunch of aesthetic customizations that only slightly alter stats.

I'm not sure I recommend this game. I don't NOT recommend it, it's not bad, it just wasn't for me. Games don't need to have depth, but I prefer them to.
Verfasst am 6. März.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
29 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
0.5 Std. insgesamt
A short journey about choice -- and how, Aren't you so lucky that you're given a choice? You're not even equipped to make this choice, but you're going to make one anyway. Featuring -- a jaunty lil halftime show performed by a tongue-eating louse.

The DLC, which plays as a sort of extra nasty slimy version of Katamari and provides some existential line of thought that I was too tired to engage in, leads into the game Mouthwashing. It's worth your time.
Verfasst am 28. Februar.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
< 1  2  3 ... 16 >
Ergebnisse 1–10 von 151