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Unfortunately once you get there, you are way too OP to be challenged by the side quests as you are designed to face Adam on very hard and in comparison to him, the side quests feel more like being pesticide control.
There's a difference between story sidequests and busy work sidequests.
The story sidequests add things to the game for me. They're nicely crafted.
There are far more busy work events, but I don't feel like they pulled much away from development because they're not meticulous. I found it easy to skip these after I had finished them. Every game of this scope has them. Many games of lesser scope have them, too.
I actually think its a pretty ingenious design.
The base main quest is pretty short. So if you want you can just stick to that and finish the game. And if you like it you can keep on playing, do all the side quests, and unlock additional content and addition endings. But you dont have to.
I wish this would become the standard for open world rpgs.
Just ignore them, if you think they ruin your game.
I just wish there were more ways to open up the content outside Watson, if you refuse to advance the Main Quest. I can escape Watson, but most of the scripted content I'll never see. And I'm ok with that as long as I don't have to suffer through all those annoying cut-scenes and Johnny again.
In essence, you can conclude that there is the REAL secret ending. The ending where V simply does meet the Arasaka witch and therefore becomes immortal. The ending of a real post modern fairy tale.
Ok I don't want to put the chip in my head. I want Jackie to try it first.