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It looks beautiful. Stunningly so. All the time. Every session you'll go to some part of NC & the time/light/weather will be just so & you'll go 'Wow' because you've seen something that's familiar but because those 3 things are different from the last time you were there (& maybe this is the first time all 3 come into play in this part of NC when you're there), it's different.
It is a metric ♥♥♥♥♥♥♥ of fun to play & has almost endless replay value given the myriad ways you can play.
That'll do ;-)
cruising around and checking out the night life
Starting from the killer title font design, to the various endings of V's journey. The artistry behind this game as a whole, is mesmerizing to me. The gameplay loop is addictive and the stories cut deep enough to make me care about it all.
I hope I can take time off later this year to sit and properly type up a Steam review and maybe even create a vid about my thoughts on it, with gameplay examples to back up my feelings.
When it comes to how it was made, I simply love that it is an true Open World game. No loading screens, no fade-to-black-screens, or no meta game tutorials that remove the immersion. It truly feels like an actual world I could get sucked into because it is an 'real' world with living people instead of mindless NPCs. The fact that the "tutorial" was just Jackie giving me a Militech shard that T-Bug "spiced up" left such an impression on me as a player that other games with tutorials were unable to do so cause it just felt so organic without actually breaking the immersion of the world to do so.
As for the game itself, such as its story. I honestly really liked it. Despite saying in the other post that I didn't like the story being about V trying to find a way to survive the Relic, it really is an enjoyable story. I found myself getting attached to characters that were clearly one-off and never meant to be more recurring than they should be. I really liked Jackie being close friends with V and was disappointed that the only interaction we had with him was in the prologue and the content leading up to the heist; I surprisingly found myself liking minor antagonists like Royce and Placide, and wished they had more roles in the story; I found myself craving living the merc life in NC through V. I don't like that Johnny Silverhand has such a big role in the story, nor am I a fan of Keanu Reaves, but I still enjoyed him (And the Relic) as a literary tool to give V agency to survive in such a hostile and soulless world. I also just give CDPR a lot of respect for having such huge balls for making every ending a bittersweet one instead of doing the typical good, bad, neutral, etc route, the endings we got is definitely in line with Cyberpunk not just for its in-universe logic and aesthetic but also the theme of the cyberpunk genre as a whole. And I give them even more respect for sticking with this in the ending for PL.
As for the game's effect on me, I deeply appreciate it that it got me into the Cyberpunk IP. It is what got me and my friends into the Cyberpunk TTRPG (The one this game is based off of), and now Cyberpunk Red is one of our main gains to play. It also got me interested in the wider lore of the franchise that was introduced in said TTRPG, and seeing it come alive in the game is amazing. Though I have some dissatisfaction in how CDPR portrayed it, like how Johnny Silver is given such a big role in this story (He is surprisingly not that big of a character in the lore the TTRPG books laid out, nor did he lead the attack on Arasaka back in 2020 as it was Morgan Blackhand) or that Yorinobu was made to look like "the villain" for some reason, they still did a good job translating the TTRPG world of Cyberpunk into a video game setting.
Like I said, I cannot accurately put into words on what I love about this game. In fact, what I just said was incomplete as I left a good chunk of my true thoughts out or just couldn't find words to explain it. But just know that Cyberpunk 2077 is definitely one of my personal favorite games of the 2020s so far.