Cyberpunk 2077

Cyberpunk 2077

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What's the thing you love most about this game?
A user made a post about what you HATE the most about this game. So I made the inverted version.

For me its the stealth mechanic. Its not realistic, but I like eliminating enemies and moving around with optical-camo and throwing knifes without being seen.
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Showing 1-15 of 21 comments
The art of it. It's a pretty big artistic statement. It does everything good art should do - it elicits an emotional response and at times in the game, a pretty strong/memorable one.

It looks beautiful. Stunningly so. All the time. Every session you'll go to some part of NC & the time/light/weather will be just so & you'll go 'Wow' because you've seen something that's familiar but because those 3 things are different from the last time you were there (& maybe this is the first time all 3 come into play in this part of NC when you're there), it's different.

It is a metric ♥♥♥♥♥♥♥ of fun to play & has almost endless replay value given the myriad ways you can play.

That'll do ;-)
Last edited by mistahbungle; 5 May @ 2:38am
the city design. its so intricate and detailed, everywhere i look there is enough there to keep me staring for hours, and its so fun the way the roads and buildings are organized vertically.
I fail to find anything i would describe as "love it". The best i can come with are bugged weapons that stay floating in the air and are easily lootable. Which is kinda sad.
environmental storytelling and Angry Panam
valium 5 May @ 6:22am 
Playing it.
Four of the six standard endings.
Panam, Inviting Panam to my apartment, Quadra Turbo R, katana, tech sniper rifle, tech shotgun, nexus mods, Street races, apartment interactions, gigs, ncpd events, street fights, clubs to dance in.
tbloyzz 5 May @ 8:26am 
The voice of Cherami Leigh
Originally posted by TheSniperCrow:
A user made a post about what you HATE the most about this game. So I made the inverted version.

For me its the stealth mechanic. Its not realistic, but I like eliminating enemies and moving around with optical-camo and throwing knifes without being seen.

cruising around and checking out the night life
Nar! 5 May @ 11:17am 
Man, I can write an entire novel about what I love about this game.

Starting from the killer title font design, to the various endings of V's journey. The artistry behind this game as a whole, is mesmerizing to me. The gameplay loop is addictive and the stories cut deep enough to make me care about it all.

I hope I can take time off later this year to sit and properly type up a Steam review and maybe even create a vid about my thoughts on it, with gameplay examples to back up my feelings.
Last edited by Nar!; 5 May @ 11:18am
tbloyzz 5 May @ 11:20am 
Originally posted by Illtempered:
Originally posted by TheSniperCrow:
A user made a post about what you HATE the most about this game. So I made the inverted version.

For me its the stealth mechanic. Its not realistic, but I like eliminating enemies and moving around with optical-camo and throwing knifes without being seen.

cruising around and checking out the night life
The OP was asking about the GAME though... Just saying.
EJR 5 May @ 7:09pm 
Truthfully, I cannot accurately put into words what I love about this game. Not because if I did I would realize I have less to admire, that in order to do so I need to create a powerpoint presentation/essay, or that I do not have any way to back it up. I cannot put my thoughts and feelings into words because it is simply not physically possible to do. There is a good handful of what I love about Cyberpunk 2077, ranging from the game itself, how it was made, and its effect on me as a gamer/enjoyer of fiction. But I can try to explain as closely as I can without it being gibberish (Hopefully).

When it comes to how it was made, I simply love that it is an true Open World game. No loading screens, no fade-to-black-screens, or no meta game tutorials that remove the immersion. It truly feels like an actual world I could get sucked into because it is an 'real' world with living people instead of mindless NPCs. The fact that the "tutorial" was just Jackie giving me a Militech shard that T-Bug "spiced up" left such an impression on me as a player that other games with tutorials were unable to do so cause it just felt so organic without actually breaking the immersion of the world to do so.

As for the game itself, such as its story. I honestly really liked it. Despite saying in the other post that I didn't like the story being about V trying to find a way to survive the Relic, it really is an enjoyable story. I found myself getting attached to characters that were clearly one-off and never meant to be more recurring than they should be. I really liked Jackie being close friends with V and was disappointed that the only interaction we had with him was in the prologue and the content leading up to the heist; I surprisingly found myself liking minor antagonists like Royce and Placide, and wished they had more roles in the story; I found myself craving living the merc life in NC through V. I don't like that Johnny Silverhand has such a big role in the story, nor am I a fan of Keanu Reaves, but I still enjoyed him (And the Relic) as a literary tool to give V agency to survive in such a hostile and soulless world. I also just give CDPR a lot of respect for having such huge balls for making every ending a bittersweet one instead of doing the typical good, bad, neutral, etc route, the endings we got is definitely in line with Cyberpunk not just for its in-universe logic and aesthetic but also the theme of the cyberpunk genre as a whole. And I give them even more respect for sticking with this in the ending for PL.

As for the game's effect on me, I deeply appreciate it that it got me into the Cyberpunk IP. It is what got me and my friends into the Cyberpunk TTRPG (The one this game is based off of), and now Cyberpunk Red is one of our main gains to play. It also got me interested in the wider lore of the franchise that was introduced in said TTRPG, and seeing it come alive in the game is amazing. Though I have some dissatisfaction in how CDPR portrayed it, like how Johnny Silver is given such a big role in this story (He is surprisingly not that big of a character in the lore the TTRPG books laid out, nor did he lead the attack on Arasaka back in 2020 as it was Morgan Blackhand) or that Yorinobu was made to look like "the villain" for some reason, they still did a good job translating the TTRPG world of Cyberpunk into a video game setting.

Like I said, I cannot accurately put into words on what I love about this game. In fact, what I just said was incomplete as I left a good chunk of my true thoughts out or just couldn't find words to explain it. But just know that Cyberpunk 2077 is definitely one of my personal favorite games of the 2020s so far.
Last edited by EJR; 5 May @ 7:11pm
In a nutshell, the ambience of Night City. This is one game that I rarely ever fast travel. In 100's of hours across Steam and GOG, I've actually only used it a handful of times. One reason is it's very quick to travel around in a vehicle, but more importantly, there is always something going on around every corner. Gangs fighting each other, a shootout between police and gangs, random conversations happening, traffic mishaps, it's alive.
The AMAZING DLC
Originally posted by EJR:
Truthfully, I cannot accurately put into words what I love about this game. Not because if I did I would realize I have less to admire, that in order to do so I need to create a powerpoint presentation/essay, or that I do not have any way to back it up. I cannot put my thoughts and feelings into words because it is simply not physically possible to do. There is a good handful of what I love about Cyberpunk 2077, ranging from the game itself, how it was made, and its effect on me as a gamer/enjoyer of fiction. But I can try to explain as closely as I can without it being gibberish (Hopefully).

When it comes to how it was made, I simply love that it is an true Open World game. No loading screens, no fade-to-black-screens, or no meta game tutorials that remove the immersion. It truly feels like an actual world I could get sucked into because it is an 'real' world with living people instead of mindless NPCs. The fact that the "tutorial" was just Jackie giving me a Militech shard that T-Bug "spiced up" left such an impression on me as a player that other games with tutorials were unable to do so cause it just felt so organic without actually breaking the immersion of the world to do so.

As for the game itself, such as its story. I honestly really liked it. Despite saying in the other post that I didn't like the story being about V trying to find a way to survive the Relic, it really is an enjoyable story. I found myself getting attached to characters that were clearly one-off and never meant to be more recurring than they should be. I really liked Jackie being close friends with V and was disappointed that the only interaction we had with him was in the prologue and the content leading up to the heist; I surprisingly found myself liking minor antagonists like Royce and Placide, and wished they had more roles in the story; I found myself craving living the merc life in NC through V. I don't like that Johnny Silverhand has such a big role in the story, nor am I a fan of Keanu Reaves, but I still enjoyed him (And the Relic) as a literary tool to give V agency to survive in such a hostile and soulless world. I also just give CDPR a lot of respect for having such huge balls for making every ending a bittersweet one instead of doing the typical good, bad, neutral, etc route, the endings we got is definitely in line with Cyberpunk not just for its in-universe logic and aesthetic but also the theme of the cyberpunk genre as a whole. And I give them even more respect for sticking with this in the ending for PL.

As for the game's effect on me, I deeply appreciate it that it got me into the Cyberpunk IP. It is what got me and my friends into the Cyberpunk TTRPG (The one this game is based off of), and now Cyberpunk Red is one of our main gains to play. It also got me interested in the wider lore of the franchise that was introduced in said TTRPG, and seeing it come alive in the game is amazing. Though I have some dissatisfaction in how CDPR portrayed it, like how Johnny Silver is given such a big role in this story (He is surprisingly not that big of a character in the lore the TTRPG books laid out, nor did he lead the attack on Arasaka back in 2020 as it was Morgan Blackhand) or that Yorinobu was made to look like "the villain" for some reason, they still did a good job translating the TTRPG world of Cyberpunk into a video game setting.

Like I said, I cannot accurately put into words on what I love about this game. In fact, what I just said was incomplete as I left a good chunk of my true thoughts out or just couldn't find words to explain it. But just know that Cyberpunk 2077 is definitely one of my personal favorite games of the 2020s so far.
Don´t let your girlfriend know
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