XCOM 2
112 ratings
Pod Activation Preview
   
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18 Oct, 2016 @ 12:50pm
19 Oct, 2016 @ 11:49am
4 Change Notes ( view )

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Pod Activation Preview

Description
Shows you whether your current movement would activate a pod.

Only calculates enemies you (as the player) have vision on before starting the move.

If so, it marks the "bad" tiles and shows your true movement path, as opposed to the displayed, smoothed one.

This hopefully prevents cases where you think you'd checked all the tiles you're moving on, but one tile was off.

Known Issues: apparently doesn't quite work due to XCOM 2' LOS not being deterministic

Overrides: None

Can be disabled and enabled at any time.
32 Comments
amazon.ng120 12 Jul, 2020 @ 5:53pm 
Mod doesn't work perfectly. Even when I avoid the red tiles completely, the enemy spots me.
rkraiem100 4 Sep, 2017 @ 4:04pm 
wotc support?
Mahogany 3 Sep, 2017 @ 4:13am 
This is absolutely the most wonderful mod ever made

Thank you :csdsmile:
Lux Manifestus 14 Jul, 2017 @ 9:14am 
Yes, as indicated by an orange triangle.
pintocat 14 Jul, 2017 @ 9:05am 
Sorry if this is stupid, but is this functionality included in Gotcha Again?
76561198049919792 5 Jan, 2017 @ 2:10am 
What is it doing I don't see the effect:steamhappy:
PizzaSHARK 10 Dec, 2016 @ 9:05pm 
If you have vision of the units, the aim indicator seems to be pretty reliable to telling whether or not they'll activate - if you're hovering over a tile and it shows you'd have a shot, that generally means they'll also be able to see you.
Knut 24 Nov, 2016 @ 2:46am 
This mod doesn't work as intended. In my campaigns (L/I), the pods activate always 1-2 fields earlier than indicated
Game kNight Plays 14 Nov, 2016 @ 3:40am 
While this is very awesome and makes it easier to know if I'm about to be revealed it doesn't show all the tiles where you can get spotted. It seems that it is usually behind cover that the mod fails to show you a warning at the edge of their range?
thunderbeast 13 Nov, 2016 @ 4:33pm 
This mod doesn't work on Controller UI. :(